That's not great on its own, but it's especially bad for a game where layers of social deduction and deception are piled on top of already-complex game mechanics. I've played a lot of Jackbox games that just aren't very engaging, but this was the first one I'd played in a while where the whole group didn't even know what to do. It took a full play-through of the game for my group to figure out how it even works, and most of us didn't even get there by the end. And it's around this time that you ask yourself “Wait, aren't we all detectives? Why are we also all murderers? What's going on?” ![]() If you guess right, you successfully murder the accomplice. Then, you're asked to pick from the other players' accomplices to murder, and guess which of the other players brought that character along. You're asked to name an “accomplice,” but it was difficult to discern why or what criteria to use to name them. That might've been enough information to process, but the accomplice mechanic made things even more confusing. It's also unclear what this has to do with a murder mystery until later in the game. Instead, this game had a very brief tutorial trying to explain that players needed to hide their calling card (the letter in their name) inside a drawing of their prompt, but this tutorial played while players could start drawing, which split the group's attention. ![]() Many Jackbox games come with lengthy-bordering-on-tedious tutorials for first-time players. If that doesn't totally make sense, that's how we felt.
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