![]() This process must be repeated.Īt 5 AM, Emily and her dolls will become hostile. Once they player finds Emily, they must touch her, which will cause her to disappear, resetting the timer and causing her to teleport somewhere else. The player can now can enter the basement without getting killed instantly by Emily, since she's already active. If they do have a flashlight, they'll have to look for Emily around the house. The player must obtain a flashlight before this point to avoid being killed. When the timer is seen, the player will not be allowed to turn on any light. The player will see a timer on the bottom of the screen counting down. To make it more difficult, the player may encounter two dolls at the same time.Īt 4 AM, Emily (The demon-like girl) will become hostile. The player has to memorize how to deal with the dolls separately. The only way to escape him is by getting out of the room he is present in.Īt 3 AM, all three dolls become hostile. When he laughs, the player must run away from the room they're currently in to avoid being killed. Once he disappears, the player is free to move around again.Īt 2 AM, Chester (the ventriloquist dummy) becomes hostile. After some time he will sigh and leave the player alone. He will also come in front of the player sometimes, but under no condition must the player move or click anywhere. If the player remains completely still, it is possible for them to avoid being attacked. He will laugh and make sounds to detect the player's movement. Tatters (the clown doll) becomes hostile. ![]() Only when she disappears is the player completely safe (until her laugh is audible again somewhere).Īt 1 AM, Mr. If the player comes across her, they need to look at her until she vanishes. When the player hears her laugh, it means she could either be right behind the player or somewhere in the room. However, the player can interact with the house (lights, doors, etc).Īt 12 AM, Kiki (the porcelain doll) becomes hostile. īefore 12 midnight, the toys never attack mummy the player. The player has to survive by performing tasks with the dolls in the form of children's games. The mechanic of each doll and Emily's game build upon each other. There are various clues on notes and on a whiteboard in the kitchen that help the player to learn how to handle a doll when it appears (although what's written on the whiteboard are usually lies meant to trick the player). However, the player can retry from the beginning of the last hour. If a doll or Emily attacks the player, in the form of a jump scare, then the player loses and the game is over. The player must then figure out how to interact with each doll and Emily herself in order to survive the hours (6 minutes). Each hour of the gded in the form of a doll or Emily. The player must then survive the night from 11 pm until 6 am. Upon entering, the front door closes and is locked, presumably by Emily, since she appears for an instant in front of the door. The game begins with the player character, a pizza delivery man, walking into a house on his last pizza delivery. The player must learn how to interact with Emily and her dolls in order to survive the night. ![]() During these levels, various combinations of the dolls and Emily appear. Each level of the game is represented by a different hour of the night from 11pm until 6am. The player takes the role of a pizza delivery man that has been trapped in a house by a young girl named Emily and her three dolls. A sequel titled Emily Wants to Play Too was released in December 2017. Emily Wants to Play was adapted to play in virtual reality by using the HTC Vive or Oculus Rift on August 25, 2016. It was then released for iOS and Android on January 31, 2016, PlayStation 4 on August 9, 2016, and Xbox One on September 9, 2016. The game was released for Microsoft Windows and OS X on December 10, 2015. Microsoft Windows, OS X, Oculus Rift, HTC ViveĮmily Wants to Play is a survival horror video game created by indie developer Shawn Hitchcock.
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